Dyes

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Overview


Fighter cannot use dyes that affects on MEN.


Healer cannot use dyes that affects on INT.

Healers are, Prophet, Bishop, Elven Elder, Shillien Elder, Warcryer, Overlord and those 1st classes.


Mage can use all kind of dye.


STR

Affects P.Atk. stat through the strength modifier

CON

affects maximum HP and CP through the CON modifier
affects HP recovery speed
affects weight limit
affects underwater breath gauge
affects shock (stun) resistance
affects poison and physical bleed resistance

DEX

affects Atk. Spd., Critical and Speed stats through the DEX modifier
+ each point of dex gained makes around a 1% difference to each of those three stats except at 43 DEX, where there is a jump of almost 2%
affects both Accuracy and Evasion stats directly
+ amount gained through each point of dex varies, but as a general rule you can expect between .75 and .45 of accuracy and evasion per point of dex gained
+ the more dex you have, the less of these two stats you will gain by adding to dex
affects shield block rate
+ Rumored to affect excellent shield defense rate

INT

affects M.Atk. stat through the INT modifier
+ INT modifier forthcoming
affects curse land rates through M.Atk.

WIT

affects Casting Spd. stat through the WIT modifier
+ each point of wit gained makes a 5% difference to Casting spd.
affects chance of magic critical hits

MEN

affects M.Def. and maximum MP stats through the MEN modifier
+ each point of men gained or lost makes a difference of 1%
affects MP recovery speed
affects curse resistance through M.Def.
also resists any curse not resisted by the other stats directly through the MEN Modifier
affects probability of magic interruption.

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